60-MINUTE WORKSHOP

101 basics.
One simple scenario.
One core aim.

90-MINUTE CONFERENCE MEGAGAME

Many players.
High networking potential.
No crunchy rules.
Subject matter fidelity.

2-4 HOUR TABLETOP EXERCISE

2-10 players.
More complex and dynamic situations.
Specific aims and objectives.
Debriefing.
+/- Data gathering

TABLETOP EXERCISE CAMPAIGN

2-10 players.
Repeated sessions.
More complex and dynamic situations.
Specific aims and objectives.
Debriefing.

EMAIL BASED GAME

2-100 players.
Asynchronous, round-based.
Remote.
Text-based.

REMOTE GAME

2-20 players.
Remotely modified.
Breakouts, whiteboards and other tools.