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Past games

Games we have run, newest first. We name a client only with their written OK, and write-ups never name players.

Games

2026

Mars: a competitive game for commercial leaders

A three-hour competitive game for about 50 commercial leaders. Afterwards, Mars raised a smaller game for its sales team.

Like this: Test a strategy →
2024

The Rust, for ALLFED at EAGx Melbourne

ALLFED, a food-security research nonprofit, booked us again. A rust fungus tears through Western Australia's wheat, and the same institutions work the outbreak from the first detection.

Read the case →
2023

Before the Rising Sun, for ALLFED at EAGx Melbourne

Our first game for ALLFED at EAGx Melbourne, an effective altruism conference. 55 people at nine tables worked a volcanic winter for two hours. It ended with players drafting a letter of findings to government. 20 of the 55 players filled in feedback: asked whether they would recommend it, they scored it 9.4 out of 10 on average.

Read the case →
2023

Mars: acquisitions, risk and strategic planning

A 90 to 120 minute game for seven leaders on acquisitions, risk and strategic planning.

Like this: Test a strategy →
2023

An AI governance wargame, Washington DC

A wargame played by policy researchers in Washington DC. One player said: “Role-playing and interacting with other roles was very useful for developing empathy. It also made bad outcomes feel more concrete.”

Like this: Run a research game →
2023

Accenture: an introduction to tabletop exercises

An introduction to tabletop exercises for Accenture consultants.

Like this: Train your team →
2023

Culture Amp: a team game

A team game for Culture Amp's end-of-year event, booked after they saw our EAGx game.

Like this: Conference or offsite game →
Cover of Read a real one: Before the Rising Sun

SAMPLE REPORT · 15 PAGES · PDF

Read a real one: Before the Rising Sun

A volcanic winter, nine stakeholder tables and two hours to keep Australia fed. The scenario, every table's moves, what happened next and what players said.

Read it

Our own research

Not a client game. We also run studies with AI players on our own engine and publish them with the method.

Cover of Read a published study: The Quiet Spec Change

PUBLISHED REPORT · METHOD INCLUDED

Read a published study: The Quiet Spec Change

A study from our AI wargame engine: one scenario played 45 times by AI players, with the method, the evidence and the changes nobody caught. Each report comes in a short, a standard and a full version.

Read it